It's a virtual interactive character (we're calling it vic or globby for now, but we're looking for a name!) that is intended to visualise the collective well-being in a workplace when it comes to movement and sedentary activity. The character expresses changes in mood and temperament based on data from the physical environment such as the time spent seated at a desk. We're also using a Kinect for some interesting interaction design possibilities.
If you wish to keep up, we're writing about the design process over here.