Flash faithful are quick to point out that the plug-in is installed on over 95 percent of all computers — with such a large footprint, how could Flash go away? The argument has little merit in this context, because the desktop world is different than the mobile world — a point that may be lost on Adobe. For example, in the Fox interview Narayen attempted to justify the need for Flash by saying it accounts for “70% of the casual gaming on the web.” That may be true, but in today’s smartphone app economy, it’s also largely irrelevant. Instead of playing casual games on the mobile web, developers are cranking out software titles and consumers are buying them — there are more than 50,000 games in Apple’s iTunes App Store alone.
John Gruber, commenting on the same article, puts things in perspective.
Number of iPhones with Flash Player: 0.
Number of competing phones with Flash Player: 0.
We keep hearing that the second number is going to change. If and when it does, we’ll see whether it’s a competitive problem for the iPhone and iPad.
For every time there is a complaint about the blue lego, I don’t see another device out there doing any better.